![]() ![]() World of Warcraft, by comparison, wouldn't addict anyone if there were no levels or equipment. For example, Team Fortress 2 is a lot of fun to play even though you're not "leveling up" or getting "epic equipment". ![]() The purpose of the game world should be to facilitate competition between players as best as possible.įinally, a game should also be based around an activity that is inherently enjoyable without the existence of progression. What can break this barrier is interactions between actual people, which are far more interesting and variable than anything a developer can put together himself. It is infeasible from a monetary perspective (development costs) and a practical standpoint to have interesting, custom-built content to fill years of gameplay. I came to the conclusion long ago that the only effective way to have effective non-grinding gameplay in an MMORPG is to base the game around competition between players. ![]()
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